What do Splinterlands and Rising Star have in common?

What do Splinterlands and Rising Star have in common.jpg

Well there are actually a lot of common traits: Both are games that are based on the Hive blockchain. Both have also linked their games to other blockchain ecosystems. Splinterlands and Rising Star have both in game NFT's that play an important role in the games.

All this is obvious but what I would like to point out is something different that is related to the business model of the games.

In both games your income from the game is linked to the amount of game assets that you own.

I think this is something very interesting. Splinterlands and Rising Star are among to most successful games on hive and both have quite a stable in game token.

Pyramidal player base

What is very similar in both games is the structure of the players. In both games there is a very narrow point with the most powerful players. They also happen often to be the ones with a lot of assets in the game. The more you go down in the pyramid, the less players own assets and also the less they earn from the game.

I believe that this is the key to the success of these games. You can only earn from the game if you are willing to invest a certain amount of money first. The great thing is that both games allow to build these assets by playing. You can collect starbits with Rising Star and buy packs. You can play daily quests and get reward cards or financial rewards that allow you to build your set of cards in Splinterlands.

For most of the players, this organic growth is too slow and they prefer to jump some steps by investing money from outside to progress in the game. The games reward them with higher leagues and more income.

The bigger the player base, the more interesting for everybody

With such a system where assets are determining the income of players, it is safe to say that the more people are playing a game, the more income potential it offers for everybody.

With this in mind, I think that it's a good strategy to make sure that games try to offer an income potential for play2earn games that is linked to the investment size that players have in the game.

This makes also sense from an economical perspective. The game can make a return with the money it earns and redistribute a part of it. The more money comes in, the more it can give back to the players. It is therefore normal that the game should reward the people who make the biggest contributions to the ecosystem.


Want to start to play? Join my referral program!

  • Join Splinterlands using this link, buy the Summoner Spellbook and I will send you 200 DEC tokens

  • Join Rising Star using this link, make 100 missions and I will send you 1000 Starbits

This action is only valid for people who actually are my referrals.


Let's connect ! You can find me on these platforms:



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11 comments
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I never played Rising Star but Splinterlands has great marketplaces. It helps a lot

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You should try out Rising Star, it's a fun game and quite passive. You can play Rising Star and Splinterlands easily at the same time :-)

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I had a look at Rising Star, but it's just one game too many for me, but I wish it all he success in the world!

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I started the game several times. Finally I get it a bit better and it's kind of fun to play.

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They also work well together, because one is active (hands on), the other is passive.

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That's a very good point, I often play both games at the same time. While RS missions count down, I play my SL battles :-)

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