Blockchain games could be the key to onboarding the next generation of Hodlers
Yesterday, I and @young-boss-karin were on the phone for quite a while, talking about Splinterlands, and related issues. In the background, I could hear my nephews being their usual playful selves; you know, making noise, screaming about some random shit, and of course, bugging my sister because she was on the phone with me.
I heard their mum ask Karina if "people make money from the game" and that the kids love games, so they would like to play it. When you think about it, teaching them about Splinterlands is actually a pretty cool idea that doubles as a way to teach children about cryptocurrencies.
At 5 years old, I already started playing chess and by the time I was 6 years, I was good enough to come 3rd in an under-12 age-grade tournament, way back in 1998. I don't consider myself a genius, so if I could handle chess at that age, handling Splinterlands wouldn't have been so difficult.
Children have minds like sponges and they catch on really fast. In fact, it is even possible that they learn faster than adults but what makes them even sharper is the way they internalise things.
I don't quite remember my thought process while playing chess as a kid but I know I wasn't afraid because I went in with the mindset that "it was just a game". Naturally, my competitive streak kicked in and that pushed me to win but I had no fear.
I feel like using the same approach to bring the next generation of kids into the crypto industry will be beneficial in the long run. All we have to do is ease them into the scene without putting any pressure on them to win.
The Splinterlands analogy
Splinterlands is a fine example of how you could actually attract many children into the world of cryptocurrencies because it has all the necessary ingredients to achieve this feat. Unlike the usual Call of duty type stuff, Splinterlands offers something different to children and I assure you, they would absolutely love it.
I remember when I was a kid and I use to play this game called "Age of Empires" on our computer. We had a Playstation back then but I always came back to the game because of the connection you have with the game.
In Age of empires, just like SPlinterlands, you get to "own stuff" in the game, grow your country, make allies, go into wars, and stuff. It was an offline strategy game that could take weeks to complete one level and it never ended because the game constantly generates new stuff.
I can imagine a 10-year-old version of myself playing Splinterlands and absolutely loving it. Actually, I would absolutely take it in my stride, since it would remind me of Pokemon.
Right now there are still many kids out there who will have an interest in games like Splinterlands. All you have to do is show them how to use their keys, and then ease them into the game. Naturally, you'll have to ensure they manage their time because Splinterlands can be very addictive.
Simplifying the concept of owning stuff
Virtually every blockchain-based game leverages NFT technology to make it work. This is also a concept that kids would totally understand because kids like owning stuff.
In the process of learning about how NFTs translates to owning stuff, you'd be educating the kid about cryptocurrencies and blockchain technology. In the long run, these kids will grow up with cryptocurrency as second nature.
Also, in the process of easing them into the crypto world, your kids would be unconsciously building a portfolio of their own that could come in handy when they're old enough to have a bank account.
So, in the process of just teaching your kid how to play splinterlands and strategies to improve their deck, they'd also be growing savings in the form of NFTs. As their inquisitive minds continue to click around the network, you might not even have to teach them anything because they'll figure out the rest for themselves.
Hodlers of tomorrow
Other than the economic benefit, it is also going to be a nice bonding experience between you and your kid. Now, you won't need to kick your kid out of your office when you want to get busy on Splinterlands or any other crypto-related stuff, instead, you'd actually have conversations and get insight from your kid.
So I encourage parents and guardians to teach or at least show their kids what Splinterlands or any other blockchain game is about. Ease them into it but don't put any pressure on the kid. Remember, regardless of how much you've invested, it is still a game and you own everything inside, anyway.
In this process, you'd be breeding the next generation of hodlers and will be equipping your kids for the future. You will be indirectly indoctrinating the kid into the world of crypto and will ensure that your kid has personal knowledge of cryptocurrencies that will definitely give them an edge in the world they're moving into.
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Yeah, the kids could learn a lot from Splinterlands no doubt. Are you willing to sacrifice your time, laptop, phone or data for this purpose? Coz I'm not.
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No but you could.comvince their parents to do it. 😄
Age of Empires II was my all-time favorite game growing up. I poured hours into that game. Imagine if I had been earning an income that whole time I was playing it…
Who is going to teach the kids that they are earning money that someone else had to put in the system? It could have been someone losing a few cents while having fun, it could have been an advertiser buying attention they can leverage into profits. But most of the kids will be told the money grows on trees in the game which is a big fat lie.
Do not get me wrong, the concept is fine (and the parent can be the one doing actual pressurised money-involved trading decisions). It's just not everyone playing Splinterlands would understand the industry.
I feel you on this one. I think the kid will find out eventually. However, as afar as it's not illegal, does it really matter where it comes from?
That only works for the wunderkid.
For the rest of them, it could be the "learn from your mistakes while still cheap" thing at best.
The gaming industry has never tried to sell the idea that everyone is winning. Persuading people they are smarter than all the losers around them is sustainable longterm. Different people need to experience different number of Rabona-style (I am sorry you are relegated but we are all earning money) token crashes to understand the mechanics. Unfortunately, the system is going to run out of noobs one day.
We all when young have played one game or the other. Some do not exist anymore but they have given us 💡 ideas on how to handle similar games Getting to know Splinterlands can help the younger generation understand the game's blockchain has to offer and even see more ways than older ones will overlook.
I think it's a good call.
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