Can you afford to be on the metaverse?

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There has been a lot of hype surrounding the metaverse, virtual reality and all those buzz words. Facebook is in the process of creating their own Meta project as well, and while many people in this part of the woods may not like the centralised nature of it, it is still going to be huge.

The decentralised options are slowly and steady getting out of the reach of normal people though. In a recent publication, I found on Coindesk, I learned about poker platform that's on the metaverse.

According to the publication, the platform has up to 5k players every day. This is a considerably large number, particularly considering how new the project is.

On top of that, the publication also stated that the platform itself has generated $7.5m in revenue over the past three months. This revenue is coming from the limited number of players that use the platform of course.

According to the publication, the use of the platform is very exclusive. At the time of writing, the only route to get involved is by purchasing a limited edition NFT wearable.

The wearables, sold in drops on the platform in limited supply, already fetch high prices on secondary marketplaces like OpenSea, holding onto a floor price of 2.46 ETH (around $6,500) at the time of writing. Coindesk

At such a high rate, it would be pretty difficult for average people to easily get involved. I haven't also checked how limited the wearables are but you can bet that the price won't always be at this level.

As the money continues flowing in, the floor price is likely to rise. However, there's some hope for anyone willing to put their trust in guilds.

The idea of guilds makes sense in the long run I guess. You basically pool resources with a lot of people, invest in one character and then share dividends based on the value of your investment.

The idea of guilds doesn't necessarily sit well with the founder of the project. According to the founder of Decntar Games, Miles Anthony to Coindesk in the interview;

"To be 100% honest, I actually think large guilds are really detrimental to game economies. Obviously, the valuations for [guilds] have been pretty wild. And it can be great for even the short term, but I think a lot of these deals kind of overlook long-term effects.”

Regardless of how Anthony feels though, this will be a trend for most metaverse projects that come into the space with high entry barriers.

Projects like Splinterlands have been around for a while, built a large community and have skin in the game. So this means that while the entrance barrier might be somewhat expensive, it will not be out of reach for the common person.

New guys on the block that just want to drop a project will be very expensive. This will in the long run, work against the mainstream appeal of the game.

I mean, why the hell should I pay thousands of dollars to play online poker? Not saying the earnings aren't worth it but come on.

I haven't been to a casino before but I like to think there's something for everybody. For now, at least, most projects that decide to dive straight into building projects on the metaverse will only have high roller tables.

This will, in turn, necessitate the need for guilds and pooled funds to participate. It's not ideal but it is what it is.

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12 comments
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That is a good point, the metaverse is becoming more expensive than in real life. Why? Because it just can. But this way it might pull only the rick people within and the other ones left with nothing. I don't think this is the right way to go with it if you want fast mass adoption.

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Metaverse is going to change the world but Facebook, will will not accept it because of their constantly blocking of Facebook.

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Metaverse is already looking good and more expensive now,but of all I just want to see how long it will stay too

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I think that the high demand will also encourage projects with low entry few to catch the unattended market.

The idea of guilds is something I was always really fond of and seeing them coming to live in the digital universe is really exciting

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This is a masterpiece in a well organized post. Kudos for that.

"To be 100% honest, I actually think large guilds are really detrimental to game economies. Obviously, the valuations for [guilds] have been pretty wild. And it can be great for even the short term, but I think a lot of these deals kind of overlook long-term effects.”

Talking about guilds, does it mean that enough research want done in the area of it's financial implications.
Secondly, I believe that once a game becomes too expensive, then it'll lose potential players leading to a drop in turnover.

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Well once a game become popular, it becomes almost instantly impossible for an average user to be at competitive ranks.
Axis infinity is the best example but even Splinterlands; if you’d start today, to be in Diamond league you would need a deck worth 8-10k$. Rare are those people with so much cash to throw at a game 😅

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You make a fine point there. I remember I had a cheap deck that use to break into Champion leage back in the day but now I can't even get past Gold league without crying lol.

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