Master in [Dodge] attainment

This is my entry post for the Social Media Challenge organized by splinterlands.

We want your best, most exciting posts about Splinterlands! Got a battle that is too good not to share? Have you created something amazing? Do you have thoughts on stats, cards, abilities, gameplay? We want it all! And we want it to be awesome.

This is the sentences form splinterlands' post. So I want to share this awesome battle with my friends.


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Air Elemental

Who would be it? This is once very famous monsterfrom Life Splinter. Air Elemental has [Dodge] ability. This can add 25% chance to miss and because of the six point of speed at least 50% of attack will be missed if my opponet has only three points of Speed.


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It should be put in last position. But it will be wasteful if I put it in last position because of his high Speed and high damage output. So I put it in third position. Third and fourth postion is safest position if there is no monster with [Oppotunity] presented.


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Battle Link : Click here
Splinter allowed :All except Water splinter
Mana Cost :46

Rule Set:

  • Armored Up - All Monsters have 2 Armor in addition to their normal Armor stat.
  • Lost Magic - Monsters with Magic attack may not be used in battles.


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URIEL THE PURIFIER


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I chose URIEL THE PURIFIER in first position because of its [Flying] and [Heal] abilities. Attack of my opponent's monsters will miss and it can instantly kill his opponent thanks to [Recharge] ability. Another reason I chose URIEL THE PURIFIER is there is no magic monster in my opponent team. URIEL THE PURIFIER is weak against magic attackers. By choosing Shieldbearer I can help relieve the pressure on URIEL THE PURIFIER.

CARNAGE TITAN


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My plan for this battle is to attack him head on so I chose CARNAGE TITAN in second position. I will use Shieldbearer to distrast the attack of his monsters then destroy his first position and then sequentially. CARNAGE TITAN can also serve as a tank because of his high Armor.

Air ELemental had to be third position monster. Please read the explanation above. I believe third position is quite safe for Air Elemental.

Fire Spitter


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This time I chose Fire Spitter to destroy my opponent quickly. I have 18 attack damage without Uriel so his tank will fall quickly. It also has [Flying] ability so its survivality is quite high.

Peacebringer


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I choose Peacebringer as fifth position. It has the almost the same stats as Fire Spitter except [Flying] ability. In my eye Peacebringer is pale in comparison with Fire Spitter.

Shieldbearer


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In last position I chose Shieldbearer because of its [Taunt] ability. [Taunt] ability can draw the aggro of my oppo0nent's monsters. All monster without specific order of attack will attack Shieldbearer. This can relieve a lot of load from Uriel.


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Battle History


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It is quite obivous that he is stronger than me. He also has a monster with [Repair] ability. I need to kill his monster instantly so [Repair] ability could not be triggered.


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Shieldbearer has been slain. Forgotton One is also on the blink of death. I can not stop triggerting [Repair] ability. BUt it will be solved after I slayed his second position monster. Two of his attacks missed on Uriel. Uriel is unharmed until now.


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Stun from Lava Launcher is quite troublesome. His attack power is even higher than me and he was attacking me from behind.


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One more miss on Fire Spitter. I hope to see a lots of miss on Air Elemental. Three vs Four. Who will win?

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All three of melee monsters' attacks missed. Only Lava Launcher can make a hit on me but Lava Launcher is gone now. How can he supposed to hit?

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Finally his attack landed on Air Elemental but it is too late. Only two of his monsters left and their attacks are not focused.

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One vs three and he has no chance to win. I will stop my post here. I don't want to watch it till the end.

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@mmunited aka @beyondhorizonmm

Posted using Neoxian City



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Bang, I did it again... I just rehived your post!
Week 139 of my contest just started...you can now check the winners of the previous week!
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