P2E Fatigue

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The other day I was sitting down at my computer getting ready to start my daily routine and I started to realize just how boring that routine had become. More specifically the gaming part of the routine.

Typically, I have no less than five tabs open in my browser that are dedicated to some form of blockchain gaming. On top of that I have at least another six tabs open dedicated specifically to Hive/Leo.

The Hive/Leo part I don't mind so much. I usually enjoy writing and the engagement that the platform offers. As I said though, the gaming side has started to become tedious.

When I joined Hive four years ago, play to earn wasn't really even a thing yet. Splinterlands was just a thought for the developers. Shortly after starting my Hive journey I joined the kickstarter that supplied the funds for it to be developed.

Fast forward three years later, I took some gains from my STEEM account, moved them into WAX, and went a bit crazy with this new P2E craze.

While some of them were winners, others have mostly just languished in mediocrity.

Here is a quick recap of all the "P2E" games that I am involved in:

Splinterlands
TribalBooks
RPlanet
Dark Country
Rising Star Game
Prospectors
Million on Mars Land Rush
XPansion
Animal World
Colonize Mars
Alien Worlds
Nine Chronicles Game

I am sure there are at least one or two more that I have missed, but you get the idea. Sadly, the majority of these games are simple miners that just require a little bit of clicking. You get a trickle of some in game token and you basically just sit around and wait for that token to get listed on Binance or something to boost the price.

In fact, the other day it finally dawned on me that many of these games are just newer incarnations of the faucets that were so common three to five years ago. Clicking once every hour or two to get smatterings of some crypto that you hope moons.

Don't get me wrong, some people did really well with faucets over the years. Likewise some people (including myself) have done pretty decent with these play to earn games.

The fact is though right now most of them are just glorified faucets. You stake some cards, then sit and wait to collect the returns.

Those of us on Hive are pretty lucky because Splinterlands is probably the most complete game among all of those I listed above right now.

Dark Country would likely come in as a hot second with Prospectors, Nine Chronicles Game, and Million on Mars a close third.

Even Rising Star Game is just a lot of clicking. Sure, I know there is crafting, but there is no real strategy to the game.

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The funny thing is, we just can't seem to quit. As much as we wanted to stop being a slave to clicking the button with faucets every hour three years ago, we still sit here and click the "mine" or whatever button with these P2E games.

I know a handful of people who are talented enough to script some of the games, but doing that you run the risk of getting banned for botting. Then all of that clicking really was for nothing. Just about as bad as the in game token never getting listed and never gaining value.

Now, I know some of you are probably thinking...

"I just play "x" game because I enjoy it, I don't let the potential for profit motivate me".

And you know what, that is awesome. I applaud you for that. However, at the end of the day, it is called "Play to Earn", and that is the reason why probably about 90% of us are here. If it ends up being an enjoyable game too, then awesome, all the better!

If you only play a handful of blockchain games, then this post may not exactly land with you. If, like me, you play more than a handful, I am curious to know if you are feeling this same "P2E Fatigue" that I am currently dealing with.

I should point out, I understand we are very early into this space. Many teams are still working on their games and right now the mining piece was the quickest or easiest piece to get out. Ideally, in the future these games will start offering new aspects and features.

I can tell you though, from my point of view development is quite slow. I know of at least one game that has been promising more play options for over a year now and still haven't really delivered.

Right now there seems to be a bit of forgiveness for companies that release a game without any real game play. I have a feeling there is going to be a point where people simply don't put up with this anymore. I think we have already started to see that a little bit.

I know there have been at least two or three projects released in the last couple of days that didn't immediately sell out. That is a sharp change from three to six months ago when basically everything sold out in seconds.

Do you think this "glorified faucet" trend is going to stick, or do you see it as simply a speed bump on the road to mass adoption and P2E prosperity?

I look forward to hearing your thoughts in the comments.


Sports Talk Social - @bozz.sports


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52 comments
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The other day I was sitting down at my computer getting ready to start my daily routine and I started to realize just how boring that routine had become.

It's the same for me although I'm only involved in 3 games now. Four if you count signing in to Dr Who each day. 😂

The funny thing is, we just can't seem to quit.

I agree. It becomes a sort of addiction. It's not something I enjoy so I made myself take a big step back and look at the reality of what my returns are for the time spent. As a consequence I've already started to adjust my behaviour to spend less and less time "playing" and wean myself off the clicking. 😁

Happy New Year to you and yours!

!LUV !PIZZA !LOLZ

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That is great that you have been able to start to step away from some of the stuff. I think that is a really healthy process. My biggest thing has been just being okay if I miss that click for a day or two. FOMO can be just as powerful after a sale has happened as it can during a pack sale.

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You know, I feel the same sometimes even with Splinterlands. The competition is so insane lately that it’s tiring just playing to get my daily quest. The rewards are good I guess but damn does it feel like a chore right now instead of a lot of fun. I can’t get into all those other games though, I’ve got barely enough mental capacity for everything else I can’t add more to that hahaha

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Honestly, I don't even feel like the rewards have been that good. Back in the day rewards were pretty awesome. Now you are lucky if you get a handful of DEC and a non common card. I have had more fun playing the brawls in Splinterlands.

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I should point out, I understand we are very early into this space. Many teams are still working on their games and right now the mining piece was the quickest or easiest piece to get out. Ideally, in the future these games will start offering new aspects and features.

There's still more changes to occur and better improvement as well.

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Ah the days of a faucet, I know back 8-10 years ago prompt got whole Bitcoin's from them.... Faucet are what started my crypto bags haha

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That is awesome. I wish I had been involved back then. Though I imagine I would have sold it all at the wrong time anyway!

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Yeah 😂 , I actually lost a lot to hyips but took some earnings out along the way.

Back when I joined Bitcointalk it was all about hyips. Not eth tokens and airdrops 😂

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I was on Bitcointalk for a while, but the barrier to entry was way too high. It was almost impossible to earn merit by the time I joined up.

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the problem is most current games are made by blockchain enthusiasts, not game devs.
on the other side of the fence game devs are not exactly grasping the pros of NFTs and blockchain.
so time is needed

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That is a good point. I do agree that we are very early and it could just take more time. Unfortunately, many games are losing their user base while they take that time to develop.

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These games can pay much better than faucets, but with such low effort involved in most they are likely to have inflation issues. Many people will just sell what they make rather than re-investing in the game. I just play Splinterlands and Rising Star. I like the community around the latter and it does offer various options to earn. It cannot be easy to prevent people using bots to play for them. It is inevitable people will try to cheat when money is involved. We need games that require human skill and are fun to play.

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That is true, some of these games I have made a pretty decent amount of money on. I don't necessarily see bots as cheating unless they are giving some kind of unfair advantage. Many times it is just the simple automation of a process. We wouldn't consider automation cheating in the business world.

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It's up to those who run the games to decide what it legitimate. What is the point of bots playing each other at games?

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Splinterlands was just a whisper just before I took I hiatus from blockchain and I've realized how engrossing it has become in my absence. I missed all the ups and downs of it and I am leery of getting involved at this point...lol

I've seen some posts about various game projects that look more inline with what most gamers are used to and, honestly, they look very promising. I would love to see it get to a place with development where they are just as engaging as "mainstream" gaming but with the added bonus of crypto!

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I think we will get there in time. It will just take a bit as everyone tries to learn where their footing is. It is hard to get into Splinterlands and be competitive without a decent investment or early access.

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I can see what you're talking about, hopefully, for the sake of the community these "faucets" go away and we can get some more quality games like Splinterlands. I agree we are early in, but if we want to make this stick, we need to really elevate the space with some really well-made games and prove P2E is more than just a fever dream.

I have tried Splinterlands but can't find myself wanting to play starting from zero and not really being into that card genre, I would love to join though. Money is a good motivator but getting paid for a hobby is something we all dream of, if it feels like a chore then it may not completely be worth all that time.

(I am a noob in the crypto space, please forgive my ignorance on the topic)

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I think they will grow over time. Right now it is just too new. I think people are putting the cart before the horse and releasing sets before they really have game. I expect that will change as things evolve.

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Play to Earn был бы курс TLM побольше

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TLM has been very good to me in terms of Play 2 Earn. It has help fund a lot of my other ventures.

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I think the word of the year for @bozz in 2022 should be focus.

My head hurt just reading the list.

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Haha, I am sure there are a couple that I missed too. Either that or games I hold assets for that haven't launched yet.

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I think development-wise, its much easier to just come back every now and then. After all if it was really that immersive, it would require quite a bit of work to get everything working and it might also require updates quite often. I just don't think the funding is there for this type of game but I guess Ragnarok or PsyberX might be a game that changes it.

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That is true. I do have some games where I get regular updates, so I know they are working on those actively. Those would be the ones in the short list I mentioned in my post though. I keep forgetting about Ragnarok. I need to make sure that one doesn't slip past me.

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Edicted did a great post about Ragnarok and it looks like the general idea behind the game is out. It seems kind of complicated.

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I just stick to splinterlands. With land, crafting, guilds, and more coming properly next year they are going to build a full eco-system.

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I totally agree with that! Between Splinterlands and CUB, I have a lot I am looking forward to.

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I was grinding my CryptoRaiders while a mate was over the other the day, thankfully he's into crypto himself so he gets it - I had to do it then as they reset once a week and you miss free runs if you don't use them before the deadline.

It is quite dull, I actually treat it like work.

Maybe you should give DCrops a go?

That takes boredom to the next level, it might make you think more kindly of all the other games.

I know what you mean about a repetitive format too - it's always the legendary, epic, rare, common, combine cards, action them in someway, farm rewards, reinvest repeat.

What was that I said about passive income?

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I think it will get better. I think eventually we will see companies not releasing their NFTs until they have an actual product. Right now it is just get some art out there and hope you make enough money to actually develop the game. At some point I am going to need to weed out the losers from my routine.

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Check out gods unchained, its just like magic the gathering and you can earn 50-60 dollars a week plus some nft's playing a few games a day.

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Thanks for listing those.... I am still thinking about at least starting to play 1 p2e game...but I don't get around to doing it

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Now is a good time, prices are down on most NFTs.

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I still didn't find any P2E game that I enjoy yet. I'm not sure what all this card collecting is about!
When im playing Fortnite, that's having some fun!

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Splinterlands is probably the most robust one out there right now. Million on Mars is getting there. Metro Origins I would keep an eye on. They had a working game before they even started considering play to earn.

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I've had similar feelings, especially with Alien Worlds. I quit that couple of months ago and sold my tools. It just got too boring, a must thing to do which I then started hating. I wonder if it will ever become a real game?

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I hope so because I own land! That is the only reason. I stick with it. I am sitting on a pile of TLM.

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Nice! So you get mining fees and therefore it's passive income. I wouldn't sell land either, waiting for that land expansion to come to Splinterlands too

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I did sell one piece of AW land about a year ago. Prices were nuts. I couldn't pass up the chance. The mining commissions and land owner rewards are pretty sweet as long as TLM goes up eventually.

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I remember selling some AW tools and TLM year ago. I think it was when TLM got into Binance and the price really pumped.

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I am not even sure if I like any of the P2E games I have played. In part, the "E" kind of ruins games that show promise when you realize other players are getting a lot more lucky than you or getting amazing cards while you always get garbage (this is my Splinterlands experience...11 months of playing and 0 Legendary cards in that whole time). You start to realize that (a) you missed the glory days when things were cheap, (b) when you did get in everything got expensive fast and the bubble burst so you are stuck with stacks of depreciating assets, (c) the better cards other players get from luck increases the gap in what you are able to accomplish and what they are able to do, and that leads to (d) you either quit and eat the loss or you try to play your way out, getting more frustrated and resentful as time goes on.

All that negativity aside, there also is the huge amount of patience requested of players for these games...we put in money, buy stuff (now buy whitelists to be able to buy stuff) and the wait eons for the complicated development to happen. I think these must be hard games to build, so they are playing at a disadvantage. That being said, there are more and more exciting looking "fun to play" games that seem to be on the horizon. Maybe the time of disguised faucets and Magick clones will someday pass?
!PIZZA

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"Glorified faucet," that's an interesting connection with P2E. I was actually surprised to see the 12 games that you are involved with. Me, just playing Splinterlands and maintaining the other three family accounts, I can relate to that P2E fatigue. But my tiredness is more related to the game incentives. Yes, I still enjoy the game, but it's not like before. As for my family's accounts, just to meet the minimum rating of the league level is enough for me. Even in my own account, I think I am now playing 50% less. It's my 19th season now and I observed that even earning DEC at Silver III is harder for more or less the past four seasons, not to mention the daily quests and EOS rewards.

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Yeah, it has really changed as far as Splinterlands. Most of the other games are just miners so all you are doing is clicking every hour. That's why they feel like faucets to me.

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Yes, that is still Splinterlands' edge. A player has to strategize if he wants to win the battle.

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my worst p2E nft game was axie infinity, i joined when the game exploded but yea that was a sad story as things started to fell apart days later.. But i was lucky as spinterlands exploded at that same time.. some of those games you mentioned up there, this is my first time seeing those names, the online gaming world is indeed wide...

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I have missed this trend entirely ... I know Splinterlands has gotten huge and I have seen the competition getting insane, but I never could have imagined the difficulty that would create for players...

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Yeah, it is pretty rough now.

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I went through the "boring routine" like you. I finally had to take a break and re-evaluate. Thanks for sharing on ListNerds.

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