Clash Of Streamers | Play2Earn Dynamics

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Clash Of Streamers is the Mobile Blockchain NFT Game that I am betting on to see a similar growth patters to Splinterlands getting in really early to potentially benefit like crazy down the line. The current Play2Earn mechanics are still very much underwhelming and I have some potential solutions for it...


So Clash Of Streamers in terms of the Decentralization and Play2Earn mechanics right now is somewhere in between old traditional games and new Play2Earn Games.

The main issue right now with:

  • Traditional Gaming: You don't own your in-game Assets and none of the money flow back to players.
  • Play2Earn Gaming: Players Own their assets but the weight on the economy keeps increasing most likely making for Boom & Bust Cycles when not enough new players come in.

Clash of Streamers for the most part is centralized but it does allow players to export heroes and pets to the blockchain. This is however an end-game feature and to get there it either takes years of grinding, spending a lot of money, or creating a ton of alt accounts to generate enough Crypton which is needed to export. Having played the game daily now for 6 months having spent around 70$, I'm still nowhere near to owing a Max Level Hero and the needed 1 Million Crypton to export it.

The current Play2Earn Setup of Clash Ost Streamers is just far away from the traditional play2earn mechanisms games like Splinterlands and Axie Infinity are offering. In those games even though they require some investment, you earn some returns daily, and the moment you want to move on, you are able to actually sell your assets.

It is still very early and from looking at the daily streams, they are looking more into implementing play2earn mechanisms that involve their DUBI coin (See Coingecko & Coinmarketcap). Everything still very much feels disconnected to the actual crypto space and the game is not all too attractive to play2earn players since most are looking for short potential short term earnings instead of grinding for years hoping to get something out of it in the end.

From my own experience in the crypto space and with Splinterlands, this is a potential solution that could work even though I don't know it it would bring about any legal issues and so on.

Clash Of Streamers Play2Earn Solution

Once of the brilliant things Splinterlands introduced was Dark Energy Crystals (DEC) which was introduced as a currency created out of thin air to reward players giving it value because all in-game purchases can be done with it originally at a peg of 1$ for 1000 DEC while it can be traded for free by everyone that earns it in the game. The moment it traded below the peg, everyone could get a big discount by actually buying DEC using that as payment. Since the game exploded, the demand increases so much that it is now trading 11x to the original peg and it came to a point where it is no longer operating as a stable coins since the current value is accepted for payments.

Clash Of Streamers has PRPS and DUBI as coins where in-game purchases can be done with (using shop.gamingforgood.netg giving players somewhere around +30% bang for their buck. With the recent implementation of Binance Smart Chain having it traded on Pancakeswap (contract: 0x9e40868e8024aa52433ad3af311dba88ff8c86bd) the Ethereum fees have kind of been fixed. The dynamic is that DUBI can be mined at a rate of 4% a year by locking PRPS (See dubiex.com and prps.moe) with the price always going up each time a level is fully sold. The DUBI used to make purchases in the game is fully being burned to limit the growth of the supply.

Why not let's say burn 50%, and take the other 50% of the DUBI used to do in-game purchases putting that inside a reward pool that flows back to players. Each day ~3% of that reward pool is taken and spread between players (so it's kind of stable) based on specific metrics which can be all kinds of different things.

  • Completing the tutorial and getting to VIP 1 at least to unlock earnings
  • Higher VIP levels get higher bonus % for rewards
  • Spending regularly gives players bonus % for rewards
  • Completing the daily quests gives slight bonus %
  • Those bringing in Affiliates could get a nice bonus %
  • Heroes can have some of this dubi attached to them and be burned for it
  • Accounts can passively generate some of this dubi
  • ... (the possibilities to tweak this right are endless)

If the dubi gets attached to heroes which they can be burned for, it can be done at a specific point of the day based on the metrics and the total DUBI that comes out of the reward pool that day. If DUBI is generated, it can either be used in the game to buy deals at the actual cost to help players grow or be exported to the Binance Smart Chain at certain terms (minimum amount and some Crypton required to export maximum once a week or so).


What This Would Do For DUBI & PRPS

  • First of all, it would expose all players to DUBI (right now I don't think many players aside of the core audience are actually familiar with it).
  • It would give an incentive for players to spend and grow in the game especially when there are some mechanics that give strong bonuses for regular spenders that reach higher levels in the game.
  • The demand for DUBI should skyrocket and so much of the supply will be burned or locked inside heroes that the price should go up taking PRPS along with it since DUBI can be mined by locking DUBI.
  • Players will get a sense of actually earning something daily (even though it won't be that much) seeing these earnings grow as they progress in the game.

One of the things that is great about Splinterlands is that you can see at any given point what your collection is actually worth in case you would want to liquidate your cards at any given time even for smaller players that recently started playing:


I don't know how all of this would work from a legal point of view, but I do know that Splinterlands is currently pulling something off lile this (in more a way that it based on earnings created out of thin air which at some point will likely backfire). Also, regardless what happens, I'm quite confident that Athene and the Clash Of Streamers Devs will find a fair and proper way to implement and improve the current play2earn mechanics which aren't all too attractive to most crypto play2earn players.


For those that are new to this game who want more info, also check:


To everyone that hasn't tried Clash Of Streamers yet, I can highly recommend it as I'm still having a lot of fun with it 6 months into it playing around 15 minutes each day myself. We are still very early on and there is still a lot of opportunities to get an advantage over players that will come in the moment it starts to get a lot more popular (which it will). Especially if you have a long-term mindset and some dedication, it should be possible to eventually earn way more than what you put in.

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3 comments
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Seems like a good game but i will have to stick with what i know here on hive. Which is spl and rising star for now.

Hopefully i can start playung other decentralized Nft gaming in the future.

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