Splinterlands | Stone Golem Challenge

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One of the older beta cards of Splinterlands I never really used is being highlighted this week in the is being highlighted this week in the Share Your Battle Challenge. This is the Stone Golem.


The Stone Golem is one of those cards I never really liked mostly because the damage it does is not that spectacular while the 6 health is very vulnerable toward Magic Damage. I guess in a match with no Magic Damage allowed and slow rules that have low to medium mana it might be worth it, but overall I wouldn't say this is a card that is played all that much.

I did just for the occasion play the level 1 I have on my alt account but the opponent pretty much countered my deck and the 1 melee damage is pretty useless to begin with



One of the things I don't really like about Splinterlands is that it forces players to play sub-optimally mostly to complete the daily quests which make them feel like an obligatory grind. (I might do a post on that later this week). Completing this battle challenge also had me just play sub-optimally even though It was always going to be hard against the torns ability from the opponent. I played the Stone Golem, the Screeching Vulture and the Brownee in this match where no Heal and only class cards were allowed with 12 Mana to spend.



The fact that I only had a level 1 Stone Golem certainly didn't help but it would not have made the difference.

Full Battle Replay


Previous Weekly Challenges

Pirate CaptainGoblin ShamanElven Cutthroat
Dragons ChallengeHaunted SpiderCrystal Jaguar
Centauri MageWave RunnerAnt Miners
Grumpy DwarfDragonsDark Ha'On
Cave SlugBeatrix IronhandElectric Eels
Effreet ElderSand WormRetaliate
ScavengerCerberusCoral Wraith
Minotaur WarriorOctopiderSilvershield Bard
Peaceful GiantFire SpitterNaga Fire Wizard
Naga WarriorMushroom SeerSpineback Wolf
Lone BoatmanFurious ChickenMolten Ogre
Water ElementalStonespitter OrcGrim Reaper
Defender Of TruthEnchanted DefenderDragon Summoner
Exploding DwarfSea MonsterMitica Headhunter
Death ElementalFeral SpiritMantoid
Naga BruteFalemsmithSabre Shark
Earth ElementalScreaming BansheeSilvershield Sheriff
Rusty AndroidScale DoctorSerpent Of The Flame
Pirate ArcherEqualizer ChallegeFlesh Golem
SoulstormWar ChaangKoblod Miner
Captain's GhostChild Of The ForestPhantasm
Silvershield WarriorHorny ToadGloridax Soldier
Tortisian FighterBarking SpiderTwisted Jester
ArmorsmithNo AttackBlast Ability
Sneak AbilityOpportunity AbilityJavelin Thrower
Giant SquidSerpentine SpyGoblin Mech
Nectar Queen Manticore Undead Minotaur
Spark PixiesSerpent Of EldGelatinous Cube

For more Info Around the Splinterlands Game see...



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4 comments
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forces players to play sub-optimally mostly to complete the daily quests which make them feel like an obligatory grind.

This is VERY true. When I'm doing my daily quests, I always have to chose "do I want to win, or do I want to do the Daily Quest?" as usually the best strategy to win is NOT doing the Daily Quest (eg playing a different splinter, specific cards, etc.).

In the other hand, the daily quests bring more diversity to the game; otherwise, in Silver 99% of the players would be playing Alric + Venari Wavesmith or Bortus to counter Alric.

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