RE: How The Reality Of The Splinterlands Economic/Gaming Model Will Change Your Approach

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Hey mate; an interesting take. Although, you said Waka was 'nearly unaffordable' - I'm not convinced, I'd label it 100% unaffordable!!

I've been in Splinterlands since November, so we had a similar time-frame. I feel like I'm at a point where I've put money into the game, and it allows me to basically break even + a little bit extra to buy a few cards here and there.

I like the game, but it can be repetitive. The idea of value really needs to in new challenges - but, the talk about the introduction of LAND seems like another one of those 'only for the rich' schemes.

Anyways, hope you're well.
Tim



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Although, you said Waka was 'nearly unaffordable' - I'm not convinced, I'd label it 100% unaffordable!!

Hahahaha, it was nearly not affordable because it sold out in 12 seconds, it is a realistic proof that it wasn't 100% unaffordable. There's money in the system, this is a proof, it wasn't move for the average user, but then I get they aimed it for pure marketing and not to create a bad-blooded dichotomy

What I do is to put money where I can, hoping they can be more valuable in future, this is me.

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Yea, fair enough! I'll be honest though, I've vs'ed a WAKA twice, and twice, the WAKA team lost. He might not be as good as he was hyped.

Anyways, have a good one. Tim

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Yeah you're right, it's majorly hype though, apart from that, the money is good, the time value might be so good, makes it a solid investment. All in all money birthes money, I'm not critical of the model, it's actually expected as human actions are responsible for it all.

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