Splinterlands - A Tale of Fire & Water - Part 1

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(Edited)

A Tale of FIRE vs. ICE WATER


Hello Splinterfans!

At each stage of the game, you may be thinking about which Splinter you should have your focus on. When you are just starting and trying to get to grips with the game and later on when you need to invest and upgrade your deck.


Fire & Water.jpg


At the beginning of your Splinterlands journey, you are looking for combinations that work and give you a decent amount of success. You also want something powerful without very many weaknesses. When I started out, my main focus was on the earth splinter and I was using Mylor Crowling quite a bit. With his thorns buff, this very often would give you an edge.


This week we will look at the fire splinter and next week the water splinter and then decide which splinter comes out on top. Which do you think it will be?



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Once I progressed up the leagues, I became more and more attracted to the fire splinter. Here my main summoner of choice has been Tarsa. At only a 4-mana cost, she gives an extra melee and health buff to your team. The fire monsters usually have a low health score, so this can be vital.

There are some other choices though. Conqueror Jacek can be quite powerful with his speed, scattershot, and piercing buffs. If you have a low mana match, then there is also the summoner Malric Inferno that you can choose for battling in the wild leagues. Lastly, for those who want maximum power, there is the very powerful Yodin.

For me though, Tarsa has been a great value summoner to buy and not so expensive to level up. I am also often renting Malric Inferno as he can be rented very often at an inexpensive price on the market.


Choosing a Tank


The fire splinter has some powerful tanks to choose from and they are focused on melee attack. Grum Flameblade has a very powerful attack with good health and shield. His only weakness is that he is not very fast.


There is also the powerful Forgotten one who is also immune to poison which can come in very handy. He has a strong attack and shield and is a little faster than Grum. For those low mana matches, there is the very handy Android Platoon. When you get to level 6, he gets the awesome scavenger ability. This allows his health to grow each time any monster dies.



Melee Attack





To round off the fire splinter there are some good melee attack monsters and some very low mana cost ones. Tenyii Striker teamed up with Uraeus the neutral monster can prove very dangerous.



We then have Serpentine Spy who has the deadly opportunity ability and a very low cost 3 mana.


Some cards from the older series that you can bolster your deck are the powerful Fineas Rage who can be great with his reach ability and support for your tank. His fast speed can quickly remove the shield of the enemy tank and allow your tank to do some serious damage.


We also have Kobold Miner who is a low mana monster with the sneak ability. This can really compliment those low mana battles.


Finally we have the awesome Cerberus, with his low mana cost and heal ability, he can compliment many line ups.


Summary:

The fire splinter has a very powerful melee attack and this can be used either through the tank or sneak attack. The weakness of the fire splinter is that some of the monsters have a low health score and may need protection or extra speed to be fully effective.


To keep in mind is that the only taunt available for the fire splinter is the powerful legendary Magnor or the new riftwatchers neutral Coeurl Lurker. Overall, the fire deck is a powerful deck that can take down many opponents, but how does it fare against the water splinter?


We will find out next week.



Thanks for reading.

Credits:

The title image was created in Canva with images from MartinStr and kummod and Splinterlands images are from Splinterlands.

Splinterlands cards are from Splinterlands.

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15 comments
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Isn't it about competing against enemy monsters. Means if rival monsters have more attacking power having double strike, then how to choose the monsters. I am confused if the enemy is choosing light most often. What should i get from this? What power light has? And how to tackle it and what to choose against the enemy.

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So to battle against a strong attacking power with double strike, I would look to add something to repel against it, such as thorns, shield (shield repair) or heal.

Life monsters have lots of buffs to help you live longer such as with Mother Khala with extra health. There is also Sloan with extra ranged attack that can be quite powerful. Therefore against life I would be happy playing earth Obsidian magic attack or Kelysa water attack that has lots of snipe to pick off their ranged attack.

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The Life Splinter generally has Monsters with lots of Health, Armor, and defensive Abilities, but can have low to moderate Attack and Speed. 🤓

It can be really difficult for you to defeat a Life Splinter team, especially if they use a Monster with Taunt (which are the Rare Shieldbearer of the Life Splinter, Legendary Coeurl Lurker of the Neutral Splinter, or the Legendary Agor Longtail of the Dragon Splinter), so better use a Monster with high Damage and the Scattershot Ability which bypasses the opponent's Taunt Ability. 😏

Have some !PIZZA with !LOLZ for today! 😁

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I really like Coeurl Lurker and he is on my shopping list !PIZZA

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The price of the the Legendary Neutral Monster Coeurl Lurker Card is currently $25.11 at Level 1 (and exactly $25 per BCX at higher levels). 🤓 You might be interested in this price snapshot once you finally buy that Card in the future! 😏 !PIZZA

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If the enemy is using fire, it means i should expect more attacks. Then i should choose monsters that can slow down the enemy like slow ability, or damage if the enemy attacks like thorns. Tank could be an option in this.
Now if fire is for more attacks. What element to choose for better defense or is it wise to play offensively with more attacking power?

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When playing against Fire, they have low health monsters, so I try to play snipe or opportunity attack with quick speed that can take them out quite quickly before they do too much damage.

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