Splinterlands: Soul Bound Reward Cards Revisited

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(Edited)

A couple weeks back it was said on the town-hall that Splinterlands is thinking about making reward cards Soul-Bound. Put another way; Splinterlands wants to have it so Reward Cards can not be traded. The exception to this would be previous Reward Cards that weren't Soul-Bound before the change comes to be. If this change does come to be one of the changes that come with will be that Reward Cards can only be burned when at MAX Level. I gave my thoughts on this potential change in a post titled Splinterlands: Soul Bound Reward Cards. Now that some time has passed since the initial announcement and the dust has settled (so to speak) I have gave the potential change some further thoughts and been reading the thoughts of others. In doing so I come across a suggestion that I thought was the best of two worlds (bound/unbound reward cards). That suggestion was to make Soul-Bound Reward cards Soul-Bound but give the option to unbind using Vouchers. I have no clue who initially suggested this but I think it is a great idea. The original suggestion was for Voucher to be used on cards of higher level for unbinding but I don't think we need to limit it to leveled cards at all. The market for Vouchers will dictate at what level players see fit to unbind Reward Cards using Vouchers.

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For example if Voucher spike to $1 USD there won't be many using them to unbind a $0.02 reward card. This in itself is a fail safe which keeps the majority of low level cards soul-bound until they reach a certain price point. That price point will be influenced by scarcity and usability. I believe this will allow Reward Cards to be released in game at its current standard rate but because of having the "protection" of (1)being Soul-Bound (2) needing a Voucher to unbind what is likely to happen is a slow drip of Reward cards on market. This will likely be great for the general market which could potentially see many benefits to such an implementation. I don't suspect there will be many players willing to unbind a level one Reward card at current prices in which active in print level one reward cards are being sold for but picture this. An amazing common card is released. People are rushing to be the first to combine for a Max level card that is playable in Bronze/Siler/Gold/Diamond/Champion leagues and tournaments. Sellers see this demand and decide to unbind such a card using Vouchers (helps Voucher Price) and list on market for sale. Those who want to be among the first to own such a card fight over purchasing the limited stock on market that is for sale which in turn will spike the price of the unbind card while still allowing players to collect the bind versions via ranked play. Such scenarios are endless and apply to each rarity level. If the Splinterlands team decide to make future Reward Cards Soul-Bound I now think it would be an oversight to not implement Vouchers to unbind Reward Cards of all rarity and levels.


Splinterlands Town-Hall (12/06/2022)



What is Splinterlands

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23 comments
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Great idea with the use of VOUCHER! That might as well give them value! Also agree with the thoughts about unbinding the card at any level! The market will show that level itself!)
!invest_vote

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Well I guess... if soul bound cards are gonna be a thing this would be a big improvement.

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Awesome
!PIZZA
!LUV
!LOL
!MEME

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!PIZZA
!LUV
!LOL
!MEME

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I was thinking a way to unbind them, that took into account the market for them, would be a better compromise. This works in that regard. I never disagreed that the game simply unleashes too many of them and that that tanks the market. But I'm more for addressing that specific problem then just saying "no more."

Since I believe we will be seeing soul bound reward cards, I hope we ultimately see something like this where they can be traded but there are balancing market forces in play as well.

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If all reward cards are only soul-bound, new players can no longer buy cards, except for the cards from the booster packs. But these are always much more expensive on average than the reward cards.

In addition, players can no longer sell cards. Which used to be very interesting for new players. They blessed (oh this card is worth 1$, so I just earned a dollar!).

For me, it is still a great challenge to find golden legendary reward cards that I could (someday) sell for a very high price.

This dream is taken away from me and Splinterlands loses its appeal massively.

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bla bla bla, wen splinter- hype so that price of Hive goes to the moon ? :P

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I think that would be a decent work around but it would kind of destroy the low priced card market. So I guess any of the common or rare cards wouldn't be worth buying unless you plan to buy them leveled up.

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I like the idea! Vouchers need more sinks and this would be a great one.

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Soul bound cards will raise the entry price for newcomers, and the rentability of bot farms. It will therefore reduce the number of spellbooks sold and therefore the development ressources of the company. Not a wise choice in a bear market where long term survival is of utmost importance.

In addition there are way too many currencies in SPL, and I think vouchers is the most useless of them. I would rather come up with a plan to let vouchers retire from the game and instead empower the truly useful currencies.The most logical choice would be SPS as it is the cornerstone of the game's economics, but DEC could be a nice 2nd choice as an overprice in DEC will result in SPS burning.

This is an interesting topic and worth discussing, thanks for bringing it @rentmoney!

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Excellent idea and hope this gets taken seriously. More use of vouchers and less hoarding of rewards cards.

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