RE: Splinterlands Art Contest Week 209: Antoid Platoon - Rigged and Animated.

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How are you animating? If you're keyframing the main way I can think of that you would be overwriting other animations is if you're moving keyframes in the top "summary" row as that moves everything in that frame.

And from memory there was also a similar thing you could do if you were playing with the curve graph that would move everything but it's been a while since I last animated and I don't mess with curves as much as I should.

It is super addictive XD



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I am trying to save two animation cycles in one project file and it turned out that one overwrites the other one. This made me remember the first time I am trying out animation where I constantly overwrite some of my previous keyframes (I used to keyframe all of the bones in the past. LOL.) Thus I feared it might happen again. 😁

I just needed more experience before I can confidently move those keyframes and play with the graph. 😊

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I'm reasonably certain there is some way to save anim cycles precisely so that doesn't happen and so you can drop them in when you need them again...but not that certain as I generally don't do anim cycles because I don't like them ^_^;

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I found a "save" functionality very similar with how we save our materials data but it turns out that it did save what I am supposed to save. I must still be missing something.
Animation cycles are good in games but is definitely not for animation videos. 😊

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