How to level up fast in Rising Star

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So I've been playing the game Rising Star for a few months now and I've always wondered what the best way to level was. I believe in the early stages of the game I only did the normal mission and completed as many as I could of that certain mission before I hit a brick and needed to be 5 levels higher to do the next mission. So what did I do?

Well I did music lessons at first, I think it was the singing lesson or guitar lesson I began with and just kept on doing them up to level 50. It was the fastest way to progress my leveling experience but what I did not know was that it would have been wiser to do the 1hr missions that reward you starbits because the experience is similar to the music lessons but instead of gaining skill you end up gaining starbits. I kind of way over leveled my skill and ended up with the following.

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The problem with this picture is that once I'm that far over the amount of skill vs the fans I own I am losing out on starbits and it would be wiser to level up 1hr missions with experience similar to the music lessons and gain starbits and drunk fans on the way.

This does 2 things:

  1. You are able to earn starbits at a very rapid pace and save them up fast.
  2. You are able to buy packs with those starbits after a few days and keep furthering your progress.
  3. An extra throw in, if you have millionare mission you can easily gain 100,000 starbits in a few days for 12 packs.

So I ended up leveling up to 55 then began running the 5hr mission and hoping to gain 500-3000 starbits during that time. After one week of doing it I found it was not the best way to do it to earn starbits or level. Again I went back to the drawing board and chose the 1hr mission that rewards starbits and did a one day 11 hour straight trial and these are my results below.

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As you can see there was a total of 5,835 starbits earned in 11hrs with an average hourly rate of 456.82 and I also earned 1,441 experience towards my level.

The big difference here is that if you are hurting with too much EGO and your starbits are being cut down then yes do the music lessons straight for a day but if you are in excess like of skill points then stick to the 1hr mission because it will reward you more than the 5hr missions. Of course unless you are about to go to sleep then let the 5hr mission run so when you wake up you get those extra starbits in there with you.

Now the amount I earn is based on the number of cards I own and that's very few actual fan cards. I mostly own 150 luck cards for doing massive skill missions between 222-456 each 1hr run. I've yet to even do a full week of these yet but if I did I would hit about 9000 skill points. But that aside what you will need to invest in is a few pizza slices to make this work.

Here is a simple list.

  1. Get several pizza slices, I own 11, use the starbits you earn daily to keep buying them until you can just keep doing a good 10hr run per day if you need to.
  2. Own 2 pizza boxes.
  3. After your mission you will have Energy % left so make sure to run at least 2 of the 5 minute missions for the hopes of getting a free pizza slice to keep it rotating.
  4. You will end up with a lot of free pizza slices because you are doing at least 2 5 minute missions after every 1hr mission so that's a total of 3 chances.

So once this happens you may say but hey the diminishign returns are horrible and I need to switch to music lessons because I'm not earning much at all. This is perfectly valid and one option you could do. If you are like me and are in the 2nd zone Local Gig Circuit then what you do is go back to Home Town zone and run the 1hr mission there. It's almost the same experience as the music lesson or the higher level lesson and you will have unused starbits for that day which gives you no diminishing returns.

If you are only in the Home Zone then feel free to just do music lessons. At around the 6th or 7th hour is when missions can begin to fall off and will require a switch.

Also notice the amount I made in my above chart is based off of the very few fans I own.

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You can see in the chart with the amount of Starbits I began with and how it grew with drunk fans then plummeted down. I didn't switch for the test but I would have taken the lower zone to get higher amounts of starbits if I wasn't testing.

If you have any advice, corrections, or questions please feel free to let me know below.

#oneup #leofinance #hive-engine #hive #play2earn #ctp #risingstar #musicforlife #nft #proofofbrain



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These are very good considerations. It's very easy to make basic mistakes when starting to play the game. I for example bought a millionaires card before I had the necessary level to use it. I think one of the most important points about the game is to start soon to invest in packs and to grow the card collection. This will not only increase your earning per mission, it will also increase your skills per music lesson.


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Yeah I was wondering about the card. I own one but I didn't buy it off the market. I think they said you are not able to use it if you buy it off the market it has to be assigned to you.

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Yes you actually need to order it in the discord channel and you need 1 mio starbits on your hive-engine account to be able to play it. You also need to have level 50. I ordered it when I had level 35. So it took me quite some time to get there :-)

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Great job explaining everything in perfect detail.

I might add that +XP cards could also be an option to consider, but having a floor price of 40 Hive (~$45) for +10XP Card makes them unapproachable for the masses.

That being said, even getting a +10 would accelerate leveling by a large margin, but then again, 45 bucks for a newbie can be spent on packs to boost earnings. I like approach best - exactly what I've been doing for the past couple of weeks haha.

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Someone told me it's not a direct 10 xp to gain but some type of percentage. That's why I didn't include it because I wasn't too sure how that worked out. A few weeks ago I saw 5 of them for 30hive each but I couldn't even afford one.

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True, a percentage would make more sense. And yea, considering the current starbits price, 30 Hive is a big investment.

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So I ended up breaking into some of my liquidity pools and bought 8 10XP cards. I'm at 969 experience per 1hr mission right now. It was very expensive but it will help me level up faster to gain more rewards at higher levels then get me to sell them back to buy cards when I get there.

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SWEET!! You'd be rising up in the ranks in no time!! Now I'm tempted to get a couple of them as well.😅

How do the numbers add up, then?

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I think i was starting at 131 with my mission then it went to 251 with just 1xp card, almost double progress so i'ts about 100exp more per card from whta I can see

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So ~100 on 1hr missions with the 10xp one... The game really needs to be more descriptive with XP cards and the math behind😅

Thanks for the info, man. Really appreciate it :)

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Thank you for the upvote brother! Love the post. Stared rising star about a week ago or so. Definitely read to increase my earnings. So far ive used blog rewards to buy 3 energy slices and 2 Remys

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(Edited)

Do you still recommend this way as the best for leveling early game?
!LUV
!hivebits

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Yes!! It is sorry for late response.

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No worries. Just wanted to get it confirmed. I assume you recommend moving up a mission after level 40?

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You want to focus mainly on the 5min and 15min missions which is what everyone farms but keep on doing that until you get close to 50 so you can start doing the Millionaire mission daily. It gives you 10,000 starbits then you can compound those back in.

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Do you mean the 60 min mission that takes 80% energy? I cant find any 15 min mission =S

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