The reason why homework is fun

Cbslocal

At the start of his marriage, he often quarreled with his wife over the problem of sharing housework. 'Why do I only cook, why do I only clean, why do I only do housework?' My wife's complaint is huge. I thought I was doing homework in my own way, but I was disappointed when my wife said that. We thought we needed a system related to the division of homework to prevent this conflict beforehand, and after long discussions, we decided on a system that was right for us.


First of all, there are ground rules in my house that have been implicitly agreed upon.


"When I eat, my wife cleans the dishes, and when I clean the house, my wife cleans the restroom."


If they work outside these ground rules, they decide to pay homework benefits. For example, if I am too tired today and my wife cooks and does dishes, my wife receives a home allowance of $ 7. If my wife is sick on the weekend and can't clean the house together, and I clean the house myself, I get a $ 8 homework allowance.


During the first few months, it was great fun earning an allowance while doing homework. Above all, I am satisfied with reducing fights over homework.


But soon after, I started adapting to this new rule, and at some point homework became boring again, something I didn't want to do. Gifts alone are not enough for fun because they are bored. Once again, I was on the verge of conflict with my wife.


Curiosity is the best medicine to get rid of boredom. (Omitted) Pleasure is finding variability in something that no one else can see. It is to break through boredom and boredom and find hidden beauty. -High concentration,


The author notes that pleasure is the result of deliberately dealing with familiar situations in new ways.


'Ah! Finding and practicing new meanings or methods that we haven't thought of in situations that are natural and familiar to us, it's fun! '


'Hmm ... if it's fun, it's a game. How about incorporating gaming elements into my daily life? '


When I remembered that game , suddenly, good ideas popped into my head. I immediately put it into practice.


First, we introduce game elements such as quests into homework.


Almost every game has a mission. In the case of character development games, everything is similar when it comes to hitting the masses and gaining experience, money and items, but the story or quest content in them is always new. And search awakens our desire to challenge . If you stop step 1, you get step 2, and if you stop step 2, you get another step. As I grew up the search difficulty increased. Since tasks were of a perfect level for mine or a little higher than they were constantly being created, I had no choice but to immerse myself and we fell into the game.


Just like the NPCs in the grant quest games, I gave myself missions while doing homework. For example like this.


'Wash Quest (Difficulty 1): Finish washing dishes in 20 minutes, Reward: 10 minutes break'


'Washing quest (difficulty 3): finish washing dishes in 200 minutes while listening to a YouTube self-improvement lecture, reward: $ 1'


'House Cleaning Quest (Difficulty 4): Complete cleaning the house in 20 minutes with minimum flow path, mission failed when my wife said she did it rough, Reward: $ 10'


If the search content is too boring, I change it. Whether it's shortening washing times, squatting while washing dishes, I'm constantly looking for something new this way.


Second, I have experienced growth through imagery and recording.


Games have a growth factor. Level up as you gain more experience. As you level up, you can increase your stats by choosing between HP (health), MP (mana), agility, intelligence, and strength as your leveling points.


In fact, there is bound to be a game-like growth in our daily lives. However, unlike games where growth was immediately apparent, it was hard to see if I had grown up in reality. Also, unlike games where immediate prizes are awarded according to growth, in fact, prizes are rarely given outright even if they do grow (pending rewards).


To reduce the gap between play and reality, I tried using imaging and recording methods. First, every time you complete a homework quest, I visualize a scene where the homework stats of the character 'Me' increase like a game. If the amount of household chores available is 50, I imagine the number goes up to 51. It only takes three seconds to imagine, but with these three seconds, I can feel a little more advanced.


On the edge of the rule board my partner uses, I note the rewards received for doing homework. And in the daily report that I use every day, I record the tasks I do today and my concentration on them.


As these notes are stacked, I can see my progress. Because I can see that I am growing, I can feel pleasure in my daily life.


It makes me have fun again from tedious homework.


The methods introduced above can be applied not only to homes, but also to various fields.

-Write: Write with similar quality faster, Rewards: Improve writing skills, save time
-Driving: Role to increase fuel economy in the car, Rewards: Improve driving ability, save oil
-Read: Same writing rate, faster than ever Reading + Find one or more material to write about while reading for 1 hour, Rewards: Increase intelligence, save time, make material for writing
-Mate relationship: Tell your wife sincerely that you love her three times or more, Rewards: Love your wife, Improve speaking skills

Let's remember again.

Pleasure is
finding variability in something that no one else can see.

Come find it now. What we have never seen and neglected in our normal daily life. Something new but familiar makes our everyday fun.



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Hi vision-of-esca,

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