I’ve been writing about several aspects of dcity so far, but I would like to add to that a weekly update about changes that I have made. Tutorials are great for understanding a certain aspect of the game, but along side these it is great to also be able to get insights on day-to-day strategic choices from players that are a bit further ahead in the game. That is what I will try to provide you with in these weekly updates.
Currently I have two dcities. One on my main account @elbrava, which you can find here. My aim for this city is to simply grow as fast as possible and enter the top200 of dcities. This will likely require me to invest more money to make that happen.
My other dcity is for my @invest4free account, which you can find here. This second account I set up specifically to show that through being active on Hive, you can become an investor for free. You will actually be able to build an investment portfolio that will generate passive income for you through being active on Hive.
As dcity is extraordinarily profitable I also decided to start a dcity for invest4free, but I will only invest what I get from being active on hive. Also I will use the Hive that my posts generate to grow my Hive Power, not my dcity. The only source of income for my dcity is at max 50% of Hive that I win from contests that I join and from selling some hive-engine rewards for my posts. Over time the SIM income of this dcity will become big enough to be the main source for growth. So for this dcity I will try to grow as cheaply as possible. This means that growth will be slow, but also it means that I will make different decisions for this account, than my main account.
Let’s look at the stats of my two dcities.
- Rank: 266
- Population: 368
- SIM income before taxes: 318
- SIM income after taxes: 218
- Unemployment: 0 (0%)
- Popularity: 82 (this gives a 22% population bonus)
- Education: 25 (technology discovery chance 0%)
- Creativity: 7
- Probability to bring new citizens: 3%
- Training chance for Homeless and immigrants to be trained: 6% (12% at the moment because of education tax)
- Crime rate: 32%
This weeks developments are:
My random cards this week were pretty nice. A School, which is good for boosting education. A Hotel which is nice for income and popularity and a Job Center.
I didn’t increase the population that much this week, but still I maintain a position in the rankings above 270, so that is great. Also the income has gone up nicely, the Luxury homes also help with that.
And since we had War tax for a couple days, my Military Industrial Complex proved its worth again.
- Population: 27
- SIM income before taxes: 26
- SIM income after taxes: 17
- Popularity: 3 (this gives a 3% population bonus)
- Education: 0 (technology discovery chance 0%)
- Creativity: 0
- Unemployment: 1 (3,7%)
- Probability to bring new citizens: 2%
- Training chance for Homeless and immigrants to be trained: 0%
- Crime rate: 5%
This weeks developments are:
Not much, I didn’t get that many rewards and I didn’t win any contests for a change, so I took it slow. I saved up enough to buy another Public restroom and got some free Immigrants!
Next will probably be a Homeless and another Public Restroom, but perhaps I will be able to get a cheap Wind turbine of the market. We will see.
If you have any questions about your dcity about how to improve it, how to grow it more quickly or any other question. Please do ask in the comments. I try to always give a response.
Thanks for reading, do follow me for more dcity and investment content and see you next time!
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