# Another season full of daily quests - Splinter Stats Season 53 Report Card
@jfang003
This season wasn't that bad when I considered rewards but I will let the report talk about it. Maybe I am just pushing it up higher because I got some gold foil commons and just nice DEC drops. I don't think I did that well in fights but I primarily focused on my daily quests as usual. Well that is enough about myself and let's go to my actual report
Match Report
Performance
Stat | # |
---|---|
Gold Rank | 514 |
Rating | 2453 - Gold II |
Rating High | 2453 |
Total Rating Movements (+-) | 2977 |
Ranked Ratio (Win/Loss+Draw) | 1.88 (98/52/0) |
Longest Streak | 10 |
Highest Rated Win vs | @someday.fly (2435) |
Well it doesn't look too bad but it doesn't look all that good either. A total of 150 fights and I won around 60% of them. The longest streak is 10 so I guess there were some good days and some bad days for my quests.
Top 10 Summoner Usage
Summoner | Frequency | Teams Fielded | Win Rate |
---|---|---|---|
Wizard of Eastwood | 42 | 28.19% | 50.00% |
Lir Deepswimmer | 23 | 15.44% | 65.22% |
Daria Dragonscale | 22 | 14.77% | 86.36% |
Mother Khala | 22 | 14.77% | 68.18% |
Yodin Zaku | 18 | 12.08% | 72.22% |
Bortus | 13 | 8.72% | 53.85% |
Pyre | 5 | 3.36% | 80.00% |
Drake of Arnak | 3 | 2.01% | 66.67% |
Byzantine Kitty | 1 | 0.67% | 100.00% |
Looking at my summer usage, nothing seems to stand out besides the fact that I was using earth splinters a lot. My water usage seems to be quite high as well since Bortus and Lir both add up to 36 fights. I don't know why my Earth splinter win rate is only 50% but I think I was just trying to finish quests and that naturally affects what I put in my line up.
As for fire, I guess I didn't really bothered to use it as much and its rare to see no death splinter usage. It just happens that I tend to use it at least once during the season but I can see it happening as my death deck is among my weakest and I dislike using it.
Top 100 Monster Usage
Monster | Frequency | Teams Fielded | Win Rate |
---|---|---|---|
Furious Chicken | 69 | 46.31% | 63.77% |
Creeping Ooze | 32 | 21.48% | 71.88% |
Unicorn Mustang | 28 | 18.79% | 64.29% |
Beatrix Ironhand | 28 | 18.79% | 57.14% |
Screeching Vulture | 27 | 18.12% | 51.85% |
Feasting Seaweed | 21 | 14.09% | 66.67% |
Kron the Undying | 20 | 13.42% | 60.00% |
Manticore | 19 | 12.75% | 78.95% |
Serpent of Eld | 19 | 12.75% | 68.42% |
Living Lava | 18 | 12.08% | 66.67% |
Cornealus | 18 | 12.08% | 72.22% |
Goblin Thief | 17 | 11.41% | 70.59% |
Flesh Golem | 16 | 10.74% | 50.00% |
Sand Worm | 15 | 10.07% | 66.67% |
Parasitic Growth | 14 | 9.40% | 78.57% |
Ice Pixie | 14 | 9.40% | 64.29% |
Captain's Ghost | 13 | 8.72% | 53.85% |
Crystal Jaguar | 13 | 8.72% | 84.62% |
Luminous Eagle | 13 | 8.72% | 84.62% |
Mantoid | 13 | 8.72% | 61.54% |
Horny Toad | 13 | 8.72% | 61.54% |
Fineas Rage | 12 | 8.05% | 66.67% |
Ferexia General | 12 | 8.05% | 58.33% |
Shieldbearer | 12 | 8.05% | 50.00% |
Child of the Forest | 11 | 7.38% | 63.64% |
Khmer Princess | 11 | 7.38% | 63.64% |
Mitica Headhunter | 11 | 7.38% | 45.45% |
The Kraken | 10 | 6.71% | 70.00% |
Wave Runner | 10 | 6.71% | 50.00% |
Failed Summoner | 9 | 6.04% | 66.67% |
Light Elemental | 9 | 6.04% | 77.78% |
Chain Golem | 9 | 6.04% | 88.89% |
Serpentine Spy | 8 | 5.37% | 100.00% |
Cave Slug | 8 | 5.37% | 75.00% |
Fire Beetle | 7 | 4.70% | 57.14% |
Spark Pixies | 7 | 4.70% | 85.71% |
Goblin Fireballer | 7 | 4.70% | 71.43% |
Nectar Queen | 7 | 4.70% | 42.86% |
Herbalist | 6 | 4.03% | 50.00% |
Dragon Jumper | 6 | 4.03% | 83.33% |
War Chaang | 6 | 4.03% | 33.33% |
Albatross | 6 | 4.03% | 50.00% |
Divine Healer | 6 | 4.03% | 100.00% |
Lobstradamus | 5 | 3.36% | 100.00% |
Coral Wraith | 5 | 3.36% | 100.00% |
Crustacean King | 5 | 3.36% | 40.00% |
Flame Monkey | 5 | 3.36% | 100.00% |
Azmare Harpoonist | 4 | 2.68% | 100.00% |
Silvershield Bard | 4 | 2.68% | 50.00% |
Ettin Spearman | 4 | 2.68% | 50.00% |
Pyromaniac | 4 | 2.68% | 50.00% |
Water Elemental | 4 | 2.68% | 50.00% |
Wood Nymph | 3 | 2.01% | 33.33% |
Sea Monster | 3 | 2.01% | 100.00% |
Orc Sergeant | 3 | 2.01% | 33.33% |
Peacebringer | 3 | 2.01% | 66.67% |
Centaur | 3 | 2.01% | 66.67% |
Lone Boatman | 3 | 2.01% | 66.67% |
Bila the Radiant | 3 | 2.01% | 66.67% |
Hero of Beyond | 3 | 2.01% | 100.00% |
Cocatrice | 3 | 2.01% | 100.00% |
Kelp Initiate | 3 | 2.01% | 0.00% |
Efreet Elder | 2 | 1.34% | 50.00% |
Gloridax Soldier | 2 | 1.34% | 50.00% |
Elven Cutthroat | 2 | 1.34% | 100.00% |
Spineback Turtle | 2 | 1.34% | 50.00% |
Silvershield Paladin | 2 | 1.34% | 100.00% |
Cerberus | 2 | 1.34% | 100.00% |
Pirate Captain | 2 | 1.34% | 0.00% |
Silvershield Archers | 2 | 1.34% | 50.00% |
Evangelist | 2 | 1.34% | 50.00% |
Kobold Miner | 1 | 0.67% | 100.00% |
Giant Scorpion | 1 | 0.67% | 0.00% |
The Vigilator | 1 | 0.67% | 0.00% |
Enchanted Pixie | 1 | 0.67% | 100.00% |
Demented Shark | 1 | 0.67% | 100.00% |
Frozen Soldier | 1 | 0.67% | 100.00% |
Tower Griffin | 1 | 0.67% | 0.00% |
Silvershield Knight | 1 | 0.67% | 0.00% |
Silvershield Sheriff | 1 | 0.67% | 100.00% |
High Priest Darius | 1 | 0.67% | 0.00% |
Goblin Shaman | 1 | 0.67% | 100.00% |
Centauri Mage | 1 | 0.67% | 0.00% |
Javelin Thrower | 1 | 0.67% | 0.00% |
Biceratops | 1 | 0.67% | 0.00% |
Gelatinous Cube | 1 | 0.67% | 100.00% |
Kobold Bruiser | 1 | 0.67% | 0.00% |
Thunderbird | 1 | 0.67% | 100.00% |
Feral Spirit | 1 | 0.67% | 100.00% |
Torhilo the Frozen | 1 | 0.67% | 0.00% |
Sabre Shark | 1 | 0.67% | 0.00% |
Harvester | 1 | 0.67% | 100.00% |
Stonesplitter Orc | 1 | 0.67% | 100.00% |
Elven Mystic | 1 | 0.67% | 100.00% |
Fire Spitter | 1 | 0.67% | 100.00% |
Spirit Miner | 1 | 0.67% | 100.00% |
Sea Genie | 1 | 0.67% | 0.00% |
Well this is a weird lineup for my top monster usage. I didn't expect creeping ooze to be 2nd since I really do prefer Unicorn Mustang as my tank. My 50% win rate on wind might have to deal with Beatrix and Vulture so maybe I should be checking my fights using both of them. Besides that I don't see anything noticeable but wind really does fill up most of my top monsters.
Win Rate by Ruleset
Ruleset | Frequency | Win Rate |
---|---|---|
Reverse Speed | 14 | 64.29% |
Noxious Fumes | 13 | 76.92% |
Stampede | 13 | 69.23% |
Heavy Hitters | 12 | 66.67% |
Target Practice | 12 | 83.33% |
Earthquake | 11 | 72.73% |
Lost Magic | 10 | 80.00% |
Equal Opportunity | 10 | 60.00% |
Keep Your Distance | 9 | 55.56% |
Close Range | 9 | 66.67% |
Fog of War | 9 | 77.78% |
Healed Out | 9 | 55.56% |
Odd Ones Out | 9 | 44.44% |
Silenced Summoners | 9 | 44.44% |
Lost Legendaries | 8 | 75.00% |
Holy Protection | 8 | 62.50% |
Explosive Weaponry | 8 | 37.50% |
Little League | 8 | 62.50% |
Armored Up | 8 | 62.50% |
Even Stevens | 7 | 71.43% |
Equalizer | 7 | 71.43% |
Broken Arrows | 7 | 85.71% |
Up Close & Personal | 7 | 100.00% |
Back to Basics | 6 | 100.00% |
Spreading Fury | 6 | 66.67% |
Weak Magic | 6 | 50.00% |
Aim True | 5 | 20.00% |
Melee Mayhem | 5 | 40.00% |
Taking Sides | 4 | 75.00% |
Rise of the Commons | 3 | 66.67% |
Super Sneak | 3 | 33.33% |
Unprotected | 2 | 100.00% |
Standard | 1 | 100.00% |
I was wondering why Kron and Cornealius were being used quite often but the number two rule set I got was noxious fumes or poison. In that case using a self healing card makes a lot of sense. My number one rule set was reverse speed and I did better than I expected on that front. I know that I don't do the best in this rule set and having a 64.29% there is great.
Well there were a few rule sets I didn't do quite well on. This includes explosive weaponry, aim true and super sneak. I know that the explosive weaponry requires fast, tanky and hard hitting cards but its hard to find a balance between all three factors. Sometimes I build a decent build but they will use magic and I get destroyed. At least I don't see too much things out of the ordinary in my win rate.
Rewards Report
Standard Foil Cards
Rarity | Quantiy | 🔥DEC🔥 |
---|---|---|
Common | 28 | 280 |
Rare | 8 | 320 |
Epic | 0 | 0 |
Legendary | 0 | 0 |
Total Standard | 36 | 600 |
Gold Foil Cards
Rarity | Quantiy | 🔥DEC🔥 |
---|---|---|
Common | 2 | 1000 |
Rare | 0 | 0 |
Epic | 0 | 0 |
Legendary | 0 | 0 |
Total Gold | 2 | 1000 |
Loot Chests
Reward Chests | Dailies | Season | Total | 💲DEC💲 |
---|---|---|---|---|
Legendary Potions | 14 | 4 | 18 | 720 |
Alchemy Potions | 14 | 5 | 19 | 950 |
DEC | 4754 | 154 | - | 4908 |
UNTAMED Packs | 0 | 0 | 0 | 0 |
Cards (Total) | 28 | 10 | 38 | 1600 |
Captured DEC (Ranked Rewards)
Ranked Play Wins | DEC Earned |
---|---|
98 | 2007 |
Total Ranked Play Rewards
Total Ranked Play Earnings |
---|
10185 DEC |
38 cards for the season isn't bad especially when you consider how card prices are exploding right now in Splinterlands. It's unfortunately but there are no epic or legendary cards this season. I was thinking I did have at least an epic but I might of mixed up last season when I was thinking of this season. The DEC drops this season wasn't bad as you can see I got 4,754 DEC from daily quests. Its unfortunate that there are no untamed packs but I am wondering if the DEC chance increased because there are no packs available in the drops (untamed packs are already sold out).
With this, I earned over 10k DEC this season which is about $10. It wasn't that bad of a season because of the huge DEC drops and I think I earned more than this due to the cards. The cards have definitely gone up quite a bit in price so I think its been quite nice.
I felt like this was a normal season. Nothing too big out of the ordinary but I did get a boost in my season rewards due to some lucky DEC drops. I haven't had as much time so I have been focusing on quests and this has been earning me some decent rewards.
Posted using SplinterStats Season Report Card.
This once a season tool for Splinterlands players provides a template to reflect on and share their performance, card usage statistics and rewards summary for the season. More features will be released in the future.
Follow @splinterstats and come visit us in Discord if you have any questions.
I just do not undestand how this game works :S
Well the game itself is fairly easy to understand in my opinion. You basically choose a summoner for the match buff and then monsters for your battle. Depending on how you mix the buffs and monsters, you can have a stronger or weaker chance of winning.
!PIZZA
@jesustiano! I sent you a slice of $PIZZA on behalf of @jfang003.
Learn more about $PIZZA Token at hive.pizza (1/10)
Oh, i will watch some tutorials on youtube, so is like yugioh? and the summoners buff is like monster field or somethign like it?
Very similar except you don't really control who your monsters attack. Once you set your team, the final result is pretty much set in stone but you may win due to luck (you or opponent's miss). So its more like a strategy type game and I would consider it more similar to Magic the Gathering.
Oh, so is more about a data/set in stone tactic than anything else? Then how do you avoid people go full on bots on it?
There are people who go full in on bots and its actually kind of allowed by the developers. Of course the bots give the normal people a little bit of an advantage since they aren't exactly the greatest.
Interesting, i shall play splinterlands
Thanks for sharing! - @ashikstd