RE: Splinterlands | Rewards & Onboarding Psychology

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Thanks, I'm testing out the leaderboards this season but from what it looks like, those 'in the money' just have way higher collection values compared to the league they compete in. (like 2 Million+ collection score in the Silver league). I just hope they manage to lower rewards but make players feel like they are actually getting more which should be perfectly possible. I am looking forward to everything to come and it will be interesting to see how it all plays out. I still enjoy the game and think it feels way less repetitive than on would expect with all the different rules. lot of tweaking left to do though.



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Yea, one thing that got better are the fights. They are harder now as I feel that there are less bots and you get to fight against players with better cards too.

I feel like diamond league is the hardest because a lot of people with stronger cards want to stay in there to get better rewards. I wonder however if they can do something to disincentive this "staying in a lower league for rewards".

Fixing the rewards will probably be hard. ATM I think that new players don't get enough rewards to motivate them and the biggest player get a lot. So this means that as a new player you grow slow and as a big player you grow fast. It makes sense to give more rewards to the top players but I feel like there should be some more balancing done to not create a "DEX wealth gap". 😂

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